The upcoming final open beta weekend, starting on February 23, will see the introduction of private matches, Twitch spectator interactions, more anti-cheat measures including a report system in the pause menu, Show Director mechanic updates, and more.
The Scavengers team has been steadily improving Darwin Project over multiple tests and this next one will be its most significant. Competitive survival games are a treat to play and watch, and you can get a taste of this one more time before launch in its final open best test this weekend. While there are certainly quickly made clones that copy the formula of PlayerUnknown's Battlegrounds, some games are attempting to innovate at this early stage and Darwin Project is doing so by paying special care to the viewer aspect of the game. You need a rock-solid courageous squad to make it happen because, if even one person is scared, that fear will infect the others.Darwin Project is a new entry in the competitive survival genre, which is seeing massive growth on the backs of games like PUBG and the battle royale game mode.
“Moving in uncharted territory can be scary and against human nature. When creating a new type of game however, what you need is a bunch of badass commandos,” said Darveau, in a statement. ‘’When creating a AAA project, you need an army. The Canadian government’s Canadian Media Fund and IRAP (Canadian R&D fund) have funded the company. Similar titles out there include The Culling, H1Z1: King of the Kill, and Ark: Survival of the Fittest. They met working together on the 2015 Electronic Sports World Cup – Counter-Strike: Global Offensive.īoth shared the conviction that whoever learns how harness the power of new interactive and social technologies and develop the expertise to deliver true groundbreaking tools and products will become leaders of the future. The cofounders strongly believe that innovation and innovative games arise out of the connections between different groups of people – creatives, inventors and innovators from a range of different industries - and Scavengers Studio was formed with that philosophy in mind. The company was founded in 2015 by Simon Darveau (Spearhead Games founder and veteran of Ubisoft’s Assassin’s Creed franchise and Eidos) and Amelie Lamarche. That means communication can go both ways for spectators and players. (But it’s not yet rated).īuilt on Epic’s Unreal 4 engine, Scavengers Studio has developed a proprietary technology for The Darwin Project that enables a website to establish a bi-directional communication with the game in real time during the match. The game will not feature as much graphic violence as many mature-rated titles. The Darwin Project keeps in mind the forgotten audience: the spectator, who can influence the outcome of the competition. The team shares a philosophy that interactive media is mankind’s next frontier and, as such, seeks to push boundaries and explore uncharted territory. Scavengers Studio is based in Montreal, and it includes a diverse mix of video games veterans (Ubisoft, Eidos, etc.), comic book artists, writers, and other creatives from a variety of disciplines.